End User License Agreement

Penguin Computing Inc.
45800 Northport Loop West, Fremont, CA 94538
Tel: 415-954-2800 - Fax: 415-954-2899
www.penguincomputing.com

Penguin Computing Software End User License Agreement

Last revised: 1/4/2012

LEGAL NOTICE - READ CAREFULLY BEFORE INSTALLING OR OTHERWISE USING
THIS SOFTWARE.

This License Agreement (the "Agreement") is a legal agreement between
you, a single legal entity ("End User"), and Penguin Computing
("Penguin"). This Agreement governs your use of the Scyld software
defined below (the "Software") and any accompanying written materials
(the "Documentation"). You must accept the terms of this Agreement
before installing, downloading, accessing or otherwise using such
Software and documentation.

By "ACCEPTING" at the end of this Agreement, you are indicating that
you have read and understood, and assent to be bound by, the terms of
this Agreement. If you are an individual working for a company, then
you represent and warrant you have all necessary authority to bind
your company to the terms and conditions of this Agreement.

If you do not agree to the terms of the Agreement, you are not granted
any rights whatsoever in the Software or Documentation. If you are not
willing to be bound by these terms and conditions, do not "ACCEPT" the
EULA and remove the software from the system immediately.

END USER LICENSE AGREEMENT FOR SCYLD SOFTWARE

1. Definitions.

1.1 "Clustered System" means a collection of computer systems managed
by the Software and for which the total number of computers in the
system is specified in the End User purchase order.

1.2 "Master Node" means the computer or computers designated as the
Master Node(s) in the applicable End User purchase order, where the
Software is initially installed and from which the total number of
computers comprising the Clustered System are managed.

1.3 "Software" means the software provided under this Agreement by
Penguin or its authorized distributor or reseller and for which the
applicable End User purchase order specifies: (i) the Software to be
licensed by End User (ii) the Master Node(s) (iii) the license fees
and (iv) the total number of computers in the Clustered System for
which End User has paid applicable license fees and the term of the
Software usage. The Software is comprised of a collection of software
components that fall into three (3) categories: (a) "Scyld Unpublished
Software" which is owned by Penguin and/or its licensors and licensed
under the terms of this Agreement (b) "Scyld Published Software"
which is owned by Penguin and licensed under the GPL version 2 open
source license or such other open source license as Penguin may elect
in its sole discretion and (c) "Open Source Software" which is owned
by various entities other than Penguin and is subject to the "open
source" or "free software" licenses, including but not limited to
General Public Licenses (GPL), Lesser General Public License (LPGL),
Apache, Artistic, BSD, IBM Public, Mozilla, Omron, Open Group Public
License, and Python licenses.

1.4 "Client Connections" means the simultaneous connections between
any software client and Software, where a connection creates a
persistent and unique Software session per software client.

2. License.

2.1 License Grant. Subject to the terms and conditions of this
Agreement, Penguin grants to End User a non- exclusive,
non-transferable, non-sub licensable right and license to (a)
reproduce (solely to download and install), perform, and execute the
Scyld Unpublished Software on the specified Master Node(s), solely for
End User's internal purposes, and (i) solely for use on the number of
computers in the Clustered System and (ii) not to exceed the maximum
number of Client Connections for which End User has paid the required
license fees for the authorized term and (b) make one (1) copy of the
Scyld Unpublished Software and Documentation for backup and/or
archival purposes only.

2.2 Restrictions. The End User shall not, and shall not permit any
third party to: (a) sell, lease, license, rent, loan, or otherwise
transfer the Scyld Unpublished Software or Documentation, with or
without consideration (b) permit any third party to access or use the
Scyld Unpublished Software or Documentation (c) permit any third
party to benefit from the use or functionality of the Scyld
Unpublished Software via a timesharing, service bureau, or other
arrangement (d) transfer any of the rights granted to End User under
this Agreement (e) reverse engineer, decompile, or disassemble the
Scyld Unpublished Software (f) modify or create derivative works
based upon the Scyld Unpublished Software or Documentation, in whole
or in part (g) reproduce the Scyld Unpublished Software or
Documentation, except as expressly permitted in Section 2.1 above (h)
remove, alter, or obscure any proprietary notices or labels on the
Scyld Unpublished Software or Documentation (i) use the Scyld
Unpublished Software for any purpose other than expressly permitted in
Section 2.1 above or (j) use the Scyld Unpublished Software for more
than the total number of computers, or longer than the authorized term
the End User is licensed for pursuant to Section 2.1 above.

2.3 Open Source Software. The Open Source Software and Scyld Published
Software are not subject to the terms and conditions of Sections 2.1,
2.2, or 6. Instead, each item of Open Source Software and Scyld
Published Software is licensed under the terms of the end-user license
that accompanies such Open Source Software and Scyld Published
Software, as may be located in the product packaging or available
on-line. End User agrees to abide by the applicable license terms for
any such Open Source Software and Scyld Published Software. Nothing in
this Agreement limits End User's rights under, or grants End User
rights that supersede, the terms and conditions of any applicable end
user license for the Open Source Software or Scyld Published
Software. In particular, nothing in this Agreement restricts End
User's right to copy, modify, and distribute any of the Open Source
Software and Scyld Published Software that is subject to the terms of
the GPL and LGPL. For the Open Source Software and Scyld Published
Software subject to the GPL and LGPL, for a period of three (3) years
following End User's receipt of the Software, End User may contact
Penguin at the address below in writing and request a copy of the
source code for such Open Source Software or Scyld Published Software
at Penguin's then-current fees.

3. Ownership. The Software is licensed, not sold. Penguin and its
licensors retain exclusive ownership of all applicable worldwide
copyrights, trade secrets, patents, and all other intellectual
property rights throughout the world, and all applications and
registrations relating thereto, in and to the Scyld Unpublished
Software, Scyld Published Software, and Documentation, and any full or
partial copies thereof, including any additions or modifications to
the Scyld Unpublished Software and Documentation. End User
acknowledges that, except for the limited license rights expressly
provided in this Agreement or the Open Source Licenses, as applicable,
no right, title, or interest to the intellectual property in the
Software or Documentation is provided to End User, and that End User
does not obtain any rights, express or implied, in the Software or
Documentation. All rights in and to the Software not expressly granted
to End User in this Agreement or the Open Source Licenses, as
applicable, are expressly reserved to Penguin and its licensors. The
"Scyld, "Scyld Beowulf", "Scyld ClusterWare" and "Scyld Computing"
trademarks and associated logos are the trademarks of Penguin and its
affiliates. This Agreement does not permit End User to use the Penguin
trademarks.

4. Limited Warranty. TO THE MAXIMUM EXTENT PERMITTED UNDER APPLICABLE
LAW, THE SOFTWARE IS PROVIDED AND LICENSED "AS IS" WITHOUT WARRANTY OF
ANY KIND, EXPRESSED OR IMPLIED, INCLUDING THE IMPLIED WARRANTIES OF
MERCHANTABILITY, NON- INFRINGEMENT, TITLE OR FITNESS FOR A PARTICULAR
PURPOSE. PENGUIN DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE
SOFTWARE WILL MEET THE END USER'S REQUIREMENTS OR THAT THE OPERATION
OF THE SOFTWARE WILL BE ERROR FREE OR APPEAR PRECISELY AS DESCRIBED IN
THE ACCOMPANYING DOCUMENTATION.

5. Limitation of Liability. TO THE MAXIMUM EXTENT PERMITTED BY
APPLICABLE LAW, PENGUIN NOR ANY OF ITS AUTHORIZED DISTRIBUTORS,
RESELLERS AND LICENSORS WILL BE LIABLE TO END USER FOR ANY INCIDENTAL
OR CONSEQUENTIAL DAMAGES, LOST PROFITS, LOST OPPORTUNITIES, LOST
SAVINGS, OR LOST DATA OR COST OF COVER ARISING OUT OF THE USE OR
INABILITY TO USE THE SOFTWARE OR DOCUMENTATION OR ANY SERVICES
HEREUNDER, HOWEVER CAUSED ON ANY THEORY OF LIABILITY (INCLUDING
CONTRACT, STRICT LIABILITY, OR NEGLIGENCE), EVEN IF PENGUIN, ITS
AUTHORIZED DISTRIBUTORS, RESELLERS OR LICENSORS HAVE BEEN ADVISED OF
THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL PENGUIN'S AGGREGATE
LIABILITY UNDER THIS AGREEMENT EXCEED THE AMOUNT ACTUALLY PAID BY END
USER TO PENGUIN FOR THE SOFTWARE GIVING RISE TO THE CLAIM.  END USER
ACKNOWLEDGES THAT THE AGREEMENT REFLECTS AN ADEQUATE AND ACCEPTABLE
ALLOCATION OF RISK.

6. Confidential Information. Scyld Unpublished Software and the
structure, organization, and code of the Scyld Unpublished Software,
including but not limited to the shell scripts of the Scyld
Unpublished Software, are confidential and proprietary information
("Confidential Information") of Penguin and/or its licensors. End User
agrees to safeguard such Confidential Information with a degree of
care commensurate with reasonable standards of industrial security for
the protection of trade secrets and proprietary information such that
no unauthorized use is made of such information and no disclosure of
any part of its contents is made to anyone other than End User's
employees whose duties reasonably require such disclosure in order to
effectuate the purposes of this Agreement.

7. Term and Termination. This Agreement will remain in effect until
terminated or for the authorized term of license usage. End User may
terminate this Agreement by removing the Scyld Unpublished Software
from End User's computers, ceasing all use thereof, and destroying all
copies of the Scyld Unpublished Software and Documentation and
certifying to Penguin that it has done so. Any breach of this
Agreement by End User will result in the immediate and automatic
termination of this Agreement and licenses granted by Penguin herein,
and End User shall cease all use of and destroy all copies of the
Scyld Unpublished Software and Documentation and certify to Penguin
that it has done so. In addition to termination, Penguin will have the
right to pursue any other remedies available to it under law or in
equity.

8. Export Controls. End User acknowledges and agrees that the Software
and Documentation which is the subject of this Agreement may be
controlled for export purposes. End User agrees to comply with all
United States export laws and regulations including, but not limited
to, the United States Export Administration Regulations, International
Traffic in Arms Regulations, directives and regulations of the Office
of Foreign Asset Control, treaties, Executive Orders, laws, statutes,
amendments, and supplement thereto. End User assumes sole
responsibility for any required export approval and/or licenses and
all related costs and for the violation of any United States export
law or regulation.

9. U.S. Government End Users. The Software is a "commercial item" as
that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
"commercial computer software" and "commercial computer software
documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT
1995). Consistent with 48 C.F.R. 212 and 48 C.F.R. 227.7202-1 through
227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
Software with only those rights set forth herein.

10. Miscellaneous. This Agreement is the final, complete and exclusive
agreement between the parties relating to the Software and
Documentation, and supersedes all prior or contemporaneous proposals,
representations, understandings, or agreements relating thereto,
whether oral or written. Software shall be deemed irrevocably accepted
by End User upon installation. No waiver or modification of the
Agreement will be valid unless signed by each party. The waiver of a
breach of any term hereof will in no way be construed as a waiver of
any other term or breach hereof. The headings in this Agreement do not
affect its interpretation. End User may not assign or transfer any of
its rights or obligations under this Agreement to a third party
without the prior written consent of Penguin. Any attempted assignment
or transfer in violation of the foregoing will be null and void. If
any provision of this Agreement is held by a court of competent
jurisdiction to be unenforceable, the remaining provisions of this
Agreement will remain in full force and effect. This Agreement is
governed by the laws of the State of California without reference to
conflict of laws principles that would require the application of the
laws of any other state. The United Nations Convention on Contracts
for the International Sale of Goods shall not apply to this
Agreement. All disputes arising out of this Agreement will be subject
to the exclusive jurisdiction of the state and federal courts located
in San Francisco County, California, and the parties agree and submit
to the personal and exclusive jurisdiction and venue of these
courts. Should you have any questions about this Agreement, or if you
desire to contact Penguin, please contact us by mail at Penguin
Computing, Inc., 501 2nd Street, Suite 310, San Francisco, CA 94107.

Thirdparty License Agreements

Third Party Open Source License Terms Guide


This Software incorporates certain open software in its stack.  The
license terms associated with this software require that we give
copyright and license information, and this Third Party Open Source
License Terms Guide (“TPOSLTG”) provides those details.

1. Licensing terms Bootstrap

    The MIT License (MIT)

    Copyright (c) 2011-2016 Twitter, Inc.

    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in
    all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    THE SOFTWARE.

    Source, as of 03/27/17: https://github.com/angular-ui/bootstrap/blob/master/LICENSE

2. Licensing terms Broadway.js

    Copyright (c) 2011, Project Authors (see AUTHORS file)
    All rights reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions
    are met:

      *  Redistributions of source code must retain the above
         copyright notice, this list of conditions and the following
         disclaimer.
      *  Redistributions in binary form must reproduce the above
         copyright notice, this list of conditions and the following
         disclaimer in the documentation and/or other materials
         provided with the distribution.
      *  Neither the names of the Project Authors nor the names of its
         contributors may be used to endorse or promote products
         derived from this software without specific prior written
         permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
    CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
    INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
    MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
    DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
    BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
    EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
    TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES LOSS OF USE,
    DATA, OR PROFITS OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
    ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
    TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
    SUCH DAMAGE.

    --

    The 3-clause BSD above applies to all code except for code
    originating from the Android project (the .cpp files in
    Avc/). Those files are under the Android project's Apache 2.0
    license.


    Source, as of 03/27/17: https://github.com/mbebenita/Broadway/blob/master/LICENSE

3. Licensing terms ffmpeg

    Most files in FFmpeg are under the GNU Lesser General Public
    License version 2.1 or later (LGPL v2.1+). Read the file
    COPYING.LGPLv2.1 for details. Some other files have
    MIT/X11/BSD-style licenses. In combination the LGPL v2.1+ applies
    to FFmpeg.

    Some optional parts of FFmpeg are licensed under the GNU General
    Public License version 2 or later (GPL v2+). See the file
    COPYING.GPLv2 for details. None of these parts are used by
    default, you have to explicitly pass --enable-gpl to configure to
    activate them. In this case, FFmpeg's license changes to GPL v2+.

    Specifically, the GPL parts of FFmpeg are:

        libpostproc
        optional x86 optimization in the files
            libavcodec/x86/flac_dsp_gpl.asm
            libavcodec/x86/idct_mmx.c
            libavfilter/x86/vf_removegrain.asm
        the following building and testing tools
            compat/solaris/make_sunver.pl
            doc/t2h.pm
            doc/texi2pod.pl
            libswresample/swresample-test.c
            tests/checkasm/*
            tests/tiny_ssim.c
        the following filters in libavfilter:
            vf_blackframe.c
            vf_boxblur.c
            vf_colormatrix.c
            vf_cover_rect.c
            vf_cropdetect.c
            vf_delogo.c
            vf_eq.c
            vf_find_rect.c
            vf_fspp.c
            vf_geq.c
            vf_histeq.c
            vf_hqdn3d.c
            vf_interlace.c
            vf_kerndeint.c
            vf_mcdeint.c
            vf_mpdecimate.c
            vf_owdenoise.c
            vf_perspective.c
            vf_phase.c
            vf_pp.c
            vf_pp7.c
            vf_pullup.c
            vf_repeatfields.c
            vf_sab.c
            vf_smartblur.c
            vf_spp.c
            vf_stereo3d.c
            vf_super2xsai.c
            vf_tinterlace.c
            vf_uspp.c
            vsrc_mptestsrc.c

    Should you, for whatever reason, prefer to use version 3 of the
    (L)GPL, then the configure parameter --enable-version3 will
    activate this licensing option for you. Read the file
    COPYING.LGPLv3 or, if you have enabled GPL parts, COPYING.GPLv3 to
    learn the exact legal terms that apply in this case.

    There are a handful of files under other licensing terms, namely:

        The files libavcodec/jfdctfst.c,
        libavcodec/jfdctint_template.c and libavcodec/jrevdct.c are
        taken from libjpeg, see the top of the files for licensing
        details. Specifically note that you must credit the IJG in the
        documentation accompanying your program if you only distribute
        executables. You must also indicate any changes including
        additions and deletions to those three files in the
        documentation.  tests/reference.pnm is under the expat
        license.

    External libraries

    FFmpeg can be combined with a number of external libraries, which
    sometimes affect the licensing of binaries resulting from the
    combination.  Compatible libraries

    The following libraries are under GPL:

        frei0r
        libcdio
        librubberband
        libvidstab
        libx264
        libx265
        libxavs
        libxvid

    When combining them with FFmpeg, FFmpeg needs to be licensed as
    GPL as well by passing --enable-gpl to configure.

    The OpenCORE and VisualOn libraries are under the Apache License
    2.0. That license is incompatible with the LGPL v2.1 and the GPL
    v2, but not with version 3 of those licenses. So to combine these
    libraries with FFmpeg, the license version needs to be upgraded by
    passing --enable-version3 to configure.  Incompatible libraries

    There are certain libraries you can combine with FFmpeg whose
    licenses are not compatible with the GPL and/or the LGPL. If you
    wish to enable these libraries, even in circumstances that their
    license may be incompatible, pass --enable-nonfree to
    configure. But note that if you enable any of these libraries the
    resulting binary will be under a complex license mix that is more
    restrictive than the LGPL and that may result in additional
    obligations. It is possible that these restrictions cause the
    resulting binary to be unredistributable.

    The Fraunhofer FDK AAC and OpenSSL libraries are under licenses
    which are incompatible with the GPLv2 and v3. To the best of our
    knowledge, they are compatible with the LGPL.

    The NVENC library, while its header file is licensed under the
    compatible MIT license, requires a proprietary binary blob at run
    time, and is deemed to be incompatible with the GPL. We are not
    certain if it is compatible with the LGPL, but we require
    --enable-nonfree even with LGPL configurations in case it is not.

    Source as of 03/27/17: https://github.com/FFmpeg/FFmpeg/blob/master/LICENSE.md

4. Licensing terms of Poco

    The Boost Software License 1.0

    Permission is hereby granted, free of charge, to any person or
    organization obtaining a copy of the software and accompanying
    documentation covered by this license (the "Software") to use,
    reproduce, display, distribute, execute, and transmit the
    Software, and to prepare derivative works of the Software, and to
    permit third-parties to whom the Software is furnished to do so,
    all subject to the following:

    The copyright notices in the Software and this entire statement,
    including the above license grant, this restriction and the
    following disclaimer, must be included in all copies of the
    Software, in whole or in part, and all derivative works of the
    Software, unless such copies or derivative works are solely in the
    form of machine-executable object code generated by a source
    language processor.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND
    NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR
    ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR
    OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING
    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    OTHER DEALINGS IN THE SOFTWARE.

    Source as of 03/27/17: https://pocoproject.org/license.html

5. Licensing terms OpenSSL


      LICENSE ISSUES
      ==============

      The OpenSSL toolkit stays under a double license, i.e. both the
      conditions of the OpenSSL License and the original SSLeay
      license apply to the toolkit.  See below for the actual license
      texts.

      OpenSSL License
      ---------------

    /* ====================================================================
     * Copyright (c) 1998-2017 The OpenSSL Project.  All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions
     * are met:
     *
     * 1. Redistributions of source code must retain the above copyright
     *    notice, this list of conditions and the following disclaimer.
     *
     * 2. Redistributions in binary form must reproduce the above copyright
     *    notice, this list of conditions and the following disclaimer in
     *    the documentation and/or other materials provided with the
     *    distribution.
     *
     * 3. All advertising materials mentioning features or use of this
     *    software must display the following acknowledgment:
     *    "This product includes software developed by the OpenSSL Project
     *    for use in the OpenSSL Toolkit. (http://www.openssl.org/)"
     *
     * 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to
     *    endorse or promote products derived from this software without
     *    prior written permission. For written permission, please contact
     *    openssl-core@openssl.org.
     *
     * 5. Products derived from this software may not be called "OpenSSL"
     *    nor may "OpenSSL" appear in their names without prior written
     *    permission of the OpenSSL Project.
     *
     * 6. Redistributions of any form whatsoever must retain the following
     *    acknowledgment:
     *    "This product includes software developed by the OpenSSL Project
     *    for use in the OpenSSL Toolkit (http://www.openssl.org/)"
     *
     * THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY
     * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE OpenSSL PROJECT OR
     * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES
     * LOSS OF USE, DATA, OR PROFITS OR BUSINESS INTERRUPTION)
     * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
     * OF THE POSSIBILITY OF SUCH DAMAGE.
     * ====================================================================
     *
     * This product includes cryptographic software written by Eric Young
     * (eay@cryptsoft.com).  This product includes software written by Tim
     * Hudson (tjh@cryptsoft.com).
     *
     */

     Original SSLeay License
     -----------------------

    /* Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
     * All rights reserved.
     *
     * This package is an SSL implementation written
     * by Eric Young (eay@cryptsoft.com).
     * The implementation was written so as to conform with Netscapes SSL.
     *
     * This library is free for commercial and non-commercial use as long as
     * the following conditions are aheared to.  The following conditions
     * apply to all code found in this distribution, be it the RC4, RSA,
     * lhash, DES, etc., code not just the SSL code.  The SSL documentation
     * included with this distribution is covered by the same copyright terms
     * except that the holder is Tim Hudson (tjh@cryptsoft.com).
     *
     * Copyright remains Eric Young's, and as such any Copyright notices in
     * the code are not to be removed.
     * If this package is used in a product, Eric Young should be given attribution
     * as the author of the parts of the library used.
     * This can be in the form of a textual message at program startup or
     * in documentation (online or textual) provided with the package.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions
     * are met:
     * 1. Redistributions of source code must retain the copyright
     *    notice, this list of conditions and the following disclaimer.
     * 2. Redistributions in binary form must reproduce the above copyright
     *    notice, this list of conditions and the following disclaimer in the
     *    documentation and/or other materials provided with the distribution.
     * 3. All advertising materials mentioning features or use of this software
     *    must display the following acknowledgement:
     *    "This product includes cryptographic software written by
     *     Eric Young (eay@cryptsoft.com)"
     *    The word 'cryptographic' can be left out if the rouines from the library
     *    being used are not cryptographic related :-).
     * 4. If you include any Windows specific code (or a derivative thereof) from
     *    the apps directory (application code) you must include an acknowledgement:
     *    "This product includes software written by Tim Hudson (tjh@cryptsoft.com)"
     *
     * THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND
     * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
     * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     * OR SERVICES LOSS OF USE, DATA, OR PROFITS OR BUSINESS INTERRUPTION)
     * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     * SUCH DAMAGE.
     *
     * The licence and distribution terms for any publically available version or
     * derivative of this code cannot be changed.  i.e. this code cannot simply be
     * copied and put under another distribution licence
     * [including the GNU Public Licence.]
     */

    Source as of 03/27/17: https://www.openssl.org/source/license.html

6. Licensing terms NVIDIA GRID SDK

    NVIDIA GRID Software License Agreement

    IMPORTANT NOTICE – PLEASE READ THIS NVIDIA GRID SOFTWARE LICENSE
    AGREEMENT CAREFULLY BEFORE USING THE SOFTWARE.  USE OF THIS
    SOFTWARE IS SUBJECT TO THIS AGREEMENT.  YOU WILL BE ASKED TO
    REVIEW AND EITHER ACCEPT OR NOT ACCEPT THE TERMS OF THIS
    AGREEMENT.

    This GRID Software License Agreement (“Agreement”) is a legal
    agreement between you (“You” or “Licensee”) and NVIDIA Corporation
    ("NVIDIA") which governs the use of NVIDIA GRID frame capture and
    hardware-accelerated video encoding API’s and associated sample
    source code, header files and documentation provided or otherwise
    made available to you ("Software").  By downloading, installing,
    or otherwise using the Software, you agree to be bound by the
    terms of this Agreement.  If you do not agree to the terms of this
    Agreement, do not download, install or otherwise use the Software.
    If You are an entity, You acknowledge that the individual
    accepting the Agreement has appropriate authority to do so and to
    bind You.

    The Software is protected by copyright laws and international
    copyright treaties, as well as other intellectual property laws
    and treaties. The Software is not sold, and instead is only
    licensed for use, strictly in accordance with this document. GRID
    hardware products are protected by various patents, and are sold,
    but this Agreement does not cover that sale, since it may not
    necessarily be sold with the Software. This Agreement sets forth
    the terms and conditions of the Software only.  Any other use of
    the applicable driver software by Licensee will only be under the
    terms of a separate license agreement from NVIDIA.


    SECTION 1 - LICENSE

    1.1 License Grant.  Provided that Licensee is in compliance with
    the terms and conditions of this Agreement, NVIDIA grants to
    Licensee a nonexclusive, non-transferable, worldwide, revocable,
    limited, royalty-free, fully paid-up license to: (i) use,
    reproduce, modify and prepare derivative works of the Software
    solely for Your own internal development and testing of the
    Software with Licensee’s product(s) and/or service(s) (“Licensee
    Product”) for use with GRID or Quadro 4000+ products only (ii)
    reproduce and use the Software internally only with GRID or Quadro
    4000+ products to provide the Licensee Product services and (iii)
    reproduce and distribute the Software (in object code only)
    bundled with Licensee Product for use only with GRID or Quadro
    4000+ products to Licensee’s customers and grant to Licensee’s
    customers a sublicense to use the Software as compiled with
    Licensee Products for use only with GRID or Quadro 4000+ products
    under a written, legally enforceable agreement that has the effect
    of protecting the Software and the rights of NVIDIA under terms no
    less restrictive than this Agreement.

    1.2 Limitations.  Unless otherwise authorized in the Agreement,
    Licensee shall not otherwise assign, sublicense, lease, or in any
    other way transfer or disclose Software to any third party.
    Licensee shall not reverse- compile, disassemble,
    reverse-engineer, or in any manner attempt to derive the source
    code of the Software from the object code portions of the
    Software.  Licensee acknowledges and agrees this Software is
    licensed for use only in conjunction with NVIDIA GRID and Quadro
    4000+ hardware products. Use of the Software in conjunction with
    other NVIDIA hardware products or non-NVIDIA hardware and/or
    software products is not licensed hereunder.

    1.3 No Other License.  Except as expressly stated in this
    Agreement, no license or right is granted to Licensee directly or
    by implication, inducement, estoppel or otherwise. NVIDIA shall
    have the right to inspect or have an independent auditor inspect
    Licensee’s relevant records to verify Licensee’s compliance with
    the terms and conditions of this Agreement.

    SECTION 2 - CONFIDENTIALITY

    2.1 Confidential Information.  Licensee acknowledges and agrees
    that the Software, documentation and other information (if such
    other information is identified as confidential or should be
    reasonably recognized as confidential under the circumstances)
    provided to Licensee by NVIDIA hereunder (collectively,
    "Confidential Information") constitute the confidential and
    proprietary information of NVIDIA and that Licensee's protection
    thereof is an essential condition to Licensee's use and possession
    of the Software.  Licensee shall retain all Confidential
    Information in strict confidence and not disclose it to any third
    party or use it in any way except as permitted by this Agreement.
    Licensee shall exercise at least the same amount of diligence in
    preserving the secrecy of the Confidential Information as it uses
    in preserving the secrecy of its own most valuable confidential
    information, but in no event less than reasonable diligence.
    Notwithstanding the foregoing, all documents and other tangible
    objects containing or representing NVIDIA Confidential Information
    and all copies thereof which are in the possession of Licensee
    shall be and remain the property of NVIDIA and shall be promptly
    returned to NVIDIA upon termination of this Agreement.

    2.2 Contractor.  If Licensee wishes to have a third party
    consultant or subcontractor ("Contractor") perform work on
    Licensee’s behalf which involves access to or use of Software,
    Licensee shall obtain a written confidentiality agreement from the
    Contractor which contains terms and obligations with respect to
    access to or use of Software no less restrictive than those set
    forth in this Agreement and excluding any distribution or
    sublicense rights, and use for any other purpose than permitted in
    this Agreement. Otherwise, Licensee shall not disclose the terms
    or existence of this Agreement or use NVIDIA's name in any
    publications, advertisements, or other announcements without
    NVIDIA's prior written consent.  Unless otherwise provided in this
    Agreement, Licensee does not have any rights to use any NVIDIA
    trademarks or logos.

    SECTION 3 - OWNERSHIP OF SOFTWARE AND INTELLECTUAL PROPERTY RIGHTS

    3.1 Ownership.  All rights, title and interest to all copies of
    the Software remain with NVIDIA, subsidiaries, licensors, or its
    suppliers. The Software is copyrighted and protected by the laws
    of the United States and other countries, and international treaty
    provisions. Licensee may not remove any copyright notices from the
    Software. NVIDIA may make changes to the Software, or to items
    referenced therein, at any time and without notice, but is not
    obligated to support or update the Software. Except as otherwise
    expressly provided, NVIDIA grants no express or implied right
    under any NVIDIA patents, copyrights, trademarks, or other
    intellectual property rights.

    3.2 Modifications.  Licensee holds all rights, title and interest
    in the modifications to and derivative works of the Software that
    Licensee creates, subject to NVIDIA’s underlying intellectual
    property rights to the Software provided, however that Licensee
    grants NVIDIA an irrevocable, perpetual, nonexclusive, worldwide,
    royalty-free paid-up license to make, have made, use, have used,
    sell, license, distribute, sublicense or otherwise transfer
    derivative works to the Software created by Licensee that add
    functionality or improvement to the Software.

    3.3 Feedback.  Licensee has no obligation to give NVIDIA any
    suggestions, comments or other feedback (“Feedback”) relating to
    the Software.  However, NVIDIA may use and include any Feedback
    that Licensee voluntarily provides to improve the Software or
    other related NVIDIA technologies.  Accordingly, if Licensee
    provides Feedback, Licensee agrees NVIDIA and its licensees may
    freely use, reproduce, license, distribute, and otherwise
    commercialize the Feedback in the Software or other related
    technologies without the payment of any royalties or fees.

    3.4 Third Party Technology.  Licensee acknowledges and agrees that
    it is Licensee’s sole responsibility to obtain any, additional,
    third party licenses required to make, have made, use, have used,
    sell, import, and offer for sale Licensee Products that include or
    incorporate any third party technology and content relating to
    audio and/or video encoders and decoders from, including but not
    limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A.,
    MPEG-LA, and Coding Technologies (“Third Party Technology”).
    Licensee acknowledges and agrees that NVIDIA has not granted to
    Licensee under this Agreement any necessary patent rights with
    respect to the Third Party Technology.  As such, Licensee’s use of
    the Third Party Technology may be subject to further restrictions
    and terms and conditions.  Licensee acknowledges and agrees that
    Licensee is solely and exclusively responsible for obtaining any
    and all authorizations and licenses required for the use,
    distribution and/or incorporation of the Third Party Technology.

    3.5 Licensee Indemnity.  Licensee shall, at its own expense fully
    indemnify, hold harmless, defend and/or settle any claim, suit or
    proceeding that is asserted by a third party against NVIDIA and
    its officers, employees or agents, to the extent such claim, suit
    or proceeding arising from or related to Licensee’s failure to
    fully satisfy and/or comply with the third party licensing
    obligations related to the Third Party Technology (a “Claim”).  In
    the event of a Claim, Licensee agrees to: (a) pay all damages or
    settlement amounts, which shall not be finalized without the prior
    written consent of NVIDIA, (including other reasonable costs
    incurred by NVIDIA, including reasonable attorneys fees, in
    connection with enforcing this paragraph) (b) reimburse NVIDIA
    for any licensing fees and/or penalties incurred by NVIDIA in
    connection with a Claim and (c) immediately procure/satisfy the
    third party licensing obligations before using the Software
    pursuant to this Agreement.

    SECTION 4 - NO WARRANTIES

    THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED
    WARRANTY OF ANY KIND, INCLUDING WARRANTIES OF MERCHANTABILITY,
    NONINFRINGEMENT, OR FITNESS FOR A PARTICULAR PURPOSE. NVIDIA DOES
    NOT REPRESENT OR WARRANT THAT THE SOFTWARE WILL MEET LICENSEE’S
    REQUIREMENT OR THAT THE OPERATION OF THE SOFTWARE WILL BE
    UNINTERRUPTED OR ERROR FREE.

    SECTION 5 - LIMITATION OF LIABILITY

    IN NO EVENT SHALL NVIDIA, ITS SUBSIDIARIES, LICENSORS, OR
    SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL
    OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
    LIMITATION, LOSS OF USE, LOSS OF DATA, BUSINESS INTERUPTION OR
    LOST PROFITS) IN CONNECTION WITH THIS AGREEMENT OR ARISING OUT OF
    THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS
    BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME
    JURISDICTIONS PROHIBIT EXCLUSION OR LIMITATION OF LIABILITY FOR
    IMPLIED WARRANTIES OR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE
    ABOVE LIMITATION MAY NOT APPLY TO YOU. YOU MAY ALSO HAVE OTHER
    LEGAL RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION.  IN NO
    EVENT SHALL WILL NVIDIA’S AGGREGATE LIABILITY ARISING OUT OF THIS
    AGREEMENT EXCEED ONE HUNDRED UNITED STATES DOLLARS (USD$100).  THE
    LICENSEE IS SOLELY RESPONSIBLE FOR THE PROTECTION AND BACK-UP OF
    ALL DATA AND SOFTWARE.

    SECTION 6 – TERM AND TERMINATION

    6.1 Term.  This Agreement is effective until (i) automatically
    terminated if Licensee fails to comply with any of the terms and
    conditions of this Agreement or (ii) earlier terminated by NVIDIA
    in accordance with Section 6.2 (Termination).

    6.2 Termination.  In the event of actual or threatened breach of
    this Agreement by Licensee, NVIDIA may terminate this Agreement
    and the licenses granted hereunder, in addition to any other
    remedies it may have.  If Licensee commences or participates in
    any legal proceeding against NVIDIA, then NVIDIA may, in its sole
    discretion, suspend or terminate all license grants and any other
    rights provided under this Agreement.  Upon termination, Licensee
    shall immediately cease using and immediately return all copies of
    the Software to NVIDIA, or destroy the Software and certify to
    NVIDIA in writing that such actions have been completed.

    6.3 Survival.  Those provisions in this Agreement, which by their
    nature need to survive the termination or expiration of this
    Agreement, shall survive termination or expiration of the
    Agreement, including but not limited to Sections 2, 3, 4, 5, 6.2,
    6.3, and 7.

    SECTION 7 – MISCELLANEOUS

    This Agreement shall be deemed to have been made in, and shall be
    construed pursuant to, the laws of the State of Delaware. The
    state and/or federal courts residing in Santa Clara County,
    California shall have exclusive jurisdiction over any dispute or
    claim arising out of this Agreement.  This Agreement is the final,
    complete and exclusive agreement between the parties relating to
    the subject matter hereof, and supersedes all prior or
    contemporaneous understandings and agreements relating to such
    subject matter, whether oral or written.  If any provision of this
    Agreement is inconsistent with, or cannot be fully enforced under,
    the law, such provision will be construed as limited to the extent
    necessary to be consistent with and fully enforceable under the
    law.  This Agreement, and Licensee’s rights and obligations
    herein, may not be assigned, subcontracted, delegated, or
    otherwise transferred by Licensee without NVIDIA’s prior written
    consent, and any attempted assignment, subcontract, delegation, or
    transfer in violation of the foregoing will be null and void.  The
    terms of this Agreement shall be binding upon permitted
    assignees. The Parties acknowledge that they are independent
    contractors and no other relationship, including partnership,
    joint venture, employment, franchise, master/servant or
    principal/agent, is intended by this Agreement.  Neither Party
    shall have the right to bind or obligate the other.  Failure by
    either Party to enforce any provision of this Agreement will not
    be deemed a waiver of future enforcement of that or any other
    provision.  Licensee shall not ship, transfer or export the
    Software into any country, or use the Software in any manner,
    prohibited by the United States Bureau of Industry and Security or
    any export laws, restrictions or regulations.


    1
    NVIDIA GRID Software License Agreement v.f.nstr02

    Source as of 03/27/17: GRID-SDK 2.2 installer from NVIDIA Corporation

7. Licensing terms AW_SAS64

    Source as of 03/27/17:
    https://softltd.wordpress.com/simulate-ctrl-alt-del-in-windows-vista-7-and-server-2008/

    AW_SASxx DLLs and other materials included in the Free
    Distribution Package

    END USER LICENSE AGREEMENT TERMS AND CONDITIONS

    Please read the terms and conditions of this license agreement
    (the "License") before installing the computer software (the
    "Software").  By installing and using the Software you accept and
    agree to the terms of this License.  This License constitutes the
    entire agreement concerning the Software between you and Jose
    Pascoa. If you do not agree with these terms and conditions,
    promptly uninstall or remove the Software.

    The term "Software" includes, and these terms and conditions also
    apply to, any updates, modifications and upgrades to the Software
    that you may receive after the initial release.

    1. License Grant. This License permits you to use the supplied
    aw_sasxx DLLs in any software you develop and distribute, sell or
    give away according to your own criteria, except, Use of the
    Software with with any product that is distributed as Open Source
    or is distributed under the terms of GNU General Public License
    (GPL) or where the Source Code of the application is required to
    be freely distributed is NOT ALLOWED.  You agree that you will not
    modify, adapt, rename or translate, or disassemble, decompile,
    reverse engineer or otherwise attempt to discover the source code
    of any parts of the Software supplied in EXE or DLL form.

    2. Jose Pascoa DISCLAIMS ANY AND ALL WARRANTIES, EXPRESS OR
    IMPLIED, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR
    FITNESS FOR PARTICULAR PURPOSE.  Jose Pascoa does not warrant that
    the Software, its use, operation or your ability to use the
    Software will be uninterrupted or error-free or that all Software
    errors will be corrected. Jose Pascoa does not warrant that the
    Software or service will meet your requirements.

    3. Limitations of Liability.  In no event shall Jose Pascoa be
    liable for any damages to you or any other party whether arising
    out of contract or from tort including loss of data, profits or
    business or other special, incidental, exemplary or consequential
    damages, even if Jose Pascoa has been advised of the possibility
    of such loss or damages.  Jose Pascoa’s cumulative liability shall
    not exceed the license fee paid, which is none in this case, for
    use of this Software and Documentation.

    Jose Pascoa is a registered Software Developer, with address in
    Lisbon, Portugal

8. Licensing terms of OverlayScrollbars

    MIT License

    Copyright (c) 2017 Rene Haas

    Permission is hereby granted, free of charge, to any person
    obtaining a copy of this software and associated documentation
    files (the "Software"), to deal in the Software without
    restriction, including without limitation the rights to use, copy,
    modify, merge, publish, distribute, sublicense, and/or sell copies
    of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be
    included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
    NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
    HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
    WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
    DEALINGS IN THE SOFTWARE.

9. Licensing terms of css-loaders

    The MIT License (MIT)

    Copyright (c) 2014 Luke Haas

    Permission is hereby granted, free of charge, to any person obtaining a copy of
    this software and associated documentation files (the "Software"), to deal in
    the Software without restriction, including without limitation the rights to
    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
    the Software, and to permit persons to whom the Software is furnished to do so,
    subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all
    copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
    FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
    COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
    IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
    CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.